Meta Reality Labs
Explored early interaction concepts for Meta Reality Labs' social wearables — from social rituals to remote collaboration in AR.
- Impact
- Prototyped social-wearable sensing concepts with Meta's Reality Labs research team ==roughly six years before Meta brought comparable technology to market== in 2026.
- What I did
- Collaborated with Facebook Reality Labs through CIID's Interaction Design Programme, prototyping novel interactions for social wearables — including early sensing-wristband concepts.
- Tools used
- Bodystorming · Rapid prototyping · Life-centered design research
- Year
- 2020
Exploring the Role of 3D in Product Decisions
Digital product pages have traditionally been built around static images and specifications, even when customers are making inherently spatial decisions - about size, fit, proportion, and how a product relates to their home. This case study explores how 3D can move beyond visual novelty and become a meaningful tool for understanding products in space.
Over multiple iterations, I worked on evolving IKEA's 3D product experience from a simple viewer into a progressively richer exploration system. Each version intentionally added a new layer of understanding: starting with basic product inspection, then introducing shoppability, dimensional clarity, and finally room-level context through integration with IKEA Kreativ and IKEA Planners.
Other projects
