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Meta Reality Labs

Explored early interaction concepts for Meta Reality Labs' social wearables — from social rituals to remote collaboration in AR.

Life-Centered DesignRapid SprintsSocial AR Wearables
Impact
Prototyped social-wearable sensing concepts with Meta's Reality Labs research team ==roughly six years before Meta brought comparable technology to market== in 2026.
What I did
Collaborated with Facebook Reality Labs through CIID's Interaction Design Programme, prototyping novel interactions for social wearables — including early sensing-wristband concepts.
Tools used
Bodystorming · Rapid prototyping · Life-centered design research
Year
2020

Exploring the Role of 3D in Product Decisions

Digital product pages have traditionally been built around static images and specifications, even when customers are making inherently spatial decisions - about size, fit, proportion, and how a product relates to their home. This case study explores how 3D can move beyond visual novelty and become a meaningful tool for understanding products in space.

Over multiple iterations, I worked on evolving IKEA's 3D product experience from a simple viewer into a progressively richer exploration system. Each version intentionally added a new layer of understanding: starting with basic product inspection, then introducing shoppability, dimensional clarity, and finally room-level context through integration with IKEA Kreativ and IKEA Planners.

Designed and built by Nitin Surendran.

Last update: 2026